Our spatial video chat platform simulates movement in an online space, allowing customers to host engaging online events with multiple parallel conversations.
We're cashflow positive and growing fast.
You'll help shape and deliver a brand new digital experience.
We relentlessly dogfood our product, using it for all of our meetings.
Our engineering team operates on a weekly cycle, with a sync at the beginning of each week to give assignments and estimate deadlines. We use PRs in Github for code reviews, and we typically launch features weekly. The team is still small and therefore very collaborative, with many team members offering feedback and a UX designer consolidating everything into a cohesive direction. You will have ultimate ownership of your tasks, and we encourage engineers to step out of their comfort zone to take on new challenges.
We're building what is essentially a multiplayer video game with video chat layered in, and not only are there challenges scaling the service to a broader base of customers, there are also unique design challenges as our users may have never played video games before.
You would build full stack features for our highly interactive spatial video chat platform.
You would build a scalable infrastructure for delivering our service.
If devOps is up your alley, you would help lay the devOps foundation for our engineering team.
Our team is scrappy and eager to learn; we highly value ownership and communication.
As an all remote company, you're free to set your hours; we only care that the work gets done.
We contribute $300 / month to a group medical care plan for eligible employees.
Our company is all-remote: we were founded in the midst of the coronavirus pandemic, so remote is in our DNA.
We host frequent digital team socials to facilitate connection and bonding with your remote team!
Interested in this company?
Skip straight to final-round interviews by applying through Triplebyte.