Polycam lets people capture and share their world in 3D. Using the LiDAR, video and motion data available on smartphones, together with cutting-edge computer vision and AI, Polycam's 3D capture app is bringing an entirely new form of reality capture to the masses. Polycam is used by hundreds of thousands of people to scan spaces and objects for uses cases that range form architecture and interior design to VfX and video game creation. We have received funding from Sequoia Capital, the cofounder of YouTube and other great investors, and are already generating $60k+ monthly recurring revenue.
If you are an iPhone user you can download Polycam for free here: https://apple.co/3z06Knr
Frontend Engineer San Francisco, CA, United States or Remote
Full Stack Engineer San Francisco, CA, United States or Remote
Mobile Engineer San Francisco, CA, United States or Remote
Why join us?
We have gone from 0 to $60k+ in monthly revenue in less than 12 months. Revenue has doubled in the last 6 weeks alone. We have over 7000 paying subscribers, and the retention-rate of our paying subscribers is over 70%
We've received $2.2m in seed funding from Sequoia Capital, Chad Hurley (cofounder of YouTube) and other great investors.
The founding team of Polycam has many years of experience working on 3D reconstruction for mobile, and previously worked together to build Display.Land, a predecessor 3D capture app.
Engineering at Polycam
As a small company, there is essentially only one team, consisting of ~4 engineers (2 fullstack and 2 computer vision), one person running community & marketing, and two cofounders (whose roles consist of engineering, design, team building etc). Our work is largely organized around projects that will deliver ambitious new features for our users, rather than sprints and tickets.
While we do use project management software, have daily standups and a weekly all-hands meeting, we have found that organizing work around longer term projects (e.g. ~1-2 months), is a better way to ensure we're delivering big, rather than merely incremental, improvements. For example, we recently completed a ~2 month project to bring our 3D capture app to all iPhones (rather than just ones with a LiDAR sensor), and the launch of this new feature doubled our revenue and greatly expanded the capabilities of our app (you can read about this launch here https://www.hackster.io/news/polycam-launches-photo-mode-brings-high-accuracy-3d-scanning-to-all-iphones-cb12b94afba2).
We've developed a highly optimized and proprietary pipeline for 3D reconstruction that runs directly on mobile devices and ingests depth data from the novel LiDAR sensors (available on iphone 12 pro and 12 pro max), and there is always work to improve this system and make it more reliable and performant.
Since our mobile and web apps are centered around 3D data, there is a lot of innovation that has to take place to build out new tools, push performance and create new experiences. While tooling for photo and video is widespread and commoditized, much of what we need to build for 3D on web and mobile involves working with lower-level libraries and often requires some familiarity with 3D geometry and computer graphics.
You would work on our 3D creator platform that lets users share their 3D captures with colleagues and friends, as well as publicly with the Polycam community, across our mobile and web applications
Develop new professional and creator-focused 3D collaboration tools, to enable 3D creation, messaging, annotation and 3D scene building workflows across mobile and web
If interested, you could build our Android app from scratch
Working at Polycam
We value resourcefulness, creativity and an impulsive desire to ship great product. Our passion for 3D capture and our customers is borderline obsessive, and there is an energy and excitement amongst our userbase that is pushing us to do the greatest work of our careers.
As a creativity-centric company, we value diverse backgrounds and multiple points of view and believe they will enrich our team and product. With a radically diverse user-base (spanning industries from architecture and interior design to 3D gaming and VFX), we aim to build a team which reflects our users and can relate to their needs. We seek to focus on substance over status in our hiring process, and care about the quality of ideas and work above all else. We believe these values will naturally lead to a diverse, vibrant and creative team.
Work from Home
We are a remote company and engineers can work full-time from the comfort of their home.
We provide considerable flexibility and autonomy on our team and care about true productivity and impact rather than the appearance of keeping busy
We provide full medical, dental and vision coverage. We use the HR software suite Gusto to ensure our employees are well taken care of and have everything they need
Interested in this company?
Skip straight to final-round interviews by applying through Triplebyte.