Very Very Spaceship
Very Very Spaceship is a motley crew of space faring designers, engineers, artists and storytellers from the Pacific Northwest and beyond. For the past three years, under the leadership of BAFTA winning founder Sean Vesce (Never Alone, Tomb Raider Series, Mechwarrior Series), we have been solving the problems of the unknown for incredible partners like Google, Microsoft and others. We are a tight knit group of makers thriving in our undiscovered future, making shared game experiences in AR, VR, Geolocation, Live Streaming and more. In addition to our client work, we develop and release original indie experiments like the recent Knife 2 Meat U, available at our itch.io page.
Why join us?
Exceptional levels of skill, imagination, and ingenuity without any of the ego.
We define success by the level of wonder and delight we elicit in our audiences and ourselves.
Partnering with Google, Microsoft and others to solve the unknown.
Engineering at Very Very Spaceship
Our engineering team is split between client engineers and backend engineers. Client engineers use Unity daily to add features according to our design team, but have lots of room to make creative choices and add whimsy in ways that reflect themselves and VVS as a whole. Our service engineers do the heavy lifting to make sure we can have robust client experiences that scale and deliver fun to the most amount of people world-wide. The engineering team takes great pride in their work, never shies away from a tough problem, and always looks for opportunities to improve how we collaborate with other disciplines. In terms of day to day, we run 2 week sprints but leave a lot of room for autonomy and serendipity in what we endeavor to build.
On the server side, making gameplay experiences that are server-authoritative and design-configurable takes up a lot of time. Additionally, our current project aspires to be a game that players come back to for many years, which means we have a big emphasis on tooling to support live ops. On the client side, coming up with novel and understandable gameplay and interactions is where we spend most of our energy.
We are currently working on shaping the future of geospatial AR entertainment with a high profile partner.
In the past we've collaborated with Microsoft on real-time, interactive experiences delivered through their video streaming site Mixer. We developed novel ways of collecting user input, sending back personalized UI (with HTML5), and wrapped that all up in fun and whimsical games where the player has no idea how the tech behind the curtains pulls off what it does.
In the past we've collaborated with Google's Advanced Technology and Products group on multiplayer AR games and prototypes. We pushed the state of the art and drove platform requirements to enable novel and diverse games from future creators. We solved hard technical problems while being a great and supportive partner. We pride ourselves on over-delivering and being our clients' favorite partner.
Working at Very Very Spaceship
Very Very Spaceship is a partner-oriented development studio providing skunk-works style development services for prominent tech companies. Partner work requires an exceptional degree of professionalism, teamwork, determination and reliability. It takes listening carefully to the expectations and needs of our partners. We earn and sustain trust by consistently delivering on our promises.
We believe we continue to collaborate on awesome projects because of our core values:
Achieving fun, intuitive and novel game experiences is our highest priority. Everything else is in service of this.
We judge our work based on how it plays and the emotional response of our players, not how good the specs read.
We believe in more super rapid experimentation and prototyping and less pontification.
We’ve found success as a crew of generalists, willing and able to jump into any task or effort with fearlessness and dedication.
We stay inspired as makers and are never be afraid to roll up our sleeves and get messy.
We are active, engaged listeners.
We stay positive, especially when we find ourselves in a jam.
We try to maximize the opportunities afforded to us to do as much good as possible.
Above all, we follow a principle of “Core Before More” which has taught us to focus like crazy, learning how to leverage the resources readily available and avoiding scope creep at all costs.
Interested in this company?
Skip straight to final-round interviews by applying through Triplebyte.